; core-all.ini - detailed core.ini containing details on various parameters. ; ; To use, place this file in the GPL installation folder and rename to core.ini. ; ; All players in a multiplayer game must be using compatible buffer size settings! [ Communications ] ; Bandwidth settings for analog connections, and, by default, all TCP/IP connections. ; Reducing the send frequency or packet size can allow more players to connect over ; analog lines. ; ; People with cable modems, or ISDN connections, who want to play against each ; other, can also change the bandwidth settings to take advantage of the greater ; bandwidth they have available to them. ; ; Default send_every is 2. This sends a packet every two ticks, or 1/16th of a second. ; Sending every three ticks seems to allow more users to connect over analog lines, by ; unloading the serial port. ; ; Default send_size is 84. This is GPL's default packet size. To reduce bandwidth, other ; values to try are 52 and 68. Use multiples of 16 plus 4: (16 * 5) + 4 = 84 ; ; All users must be using compatible buffer size settings; i.e., client_send_size on the ; clients must match the client_send_size on the server, and so forth. ; net_mdm_client_send_every = 3 ; Client packet freq on dialup net_mdm_client_send_size = 84 ; Client packet size on dialup net_mdm_server_send_every = 3 ; Server packet freq on dialup net_mdm_server_send_size = 84 ; Server packet size on dialup ; Clock synchronization frequency. Default is every 12 ticks. Reducing the frequency ; may help eliminate clock smashes. ; ; Uncommment the next line to make a GPL client synch its clock more frequently with a GPL ; server. ; ; clock_adj_delay = 8 ; How often may client adjust clock? ; By default, GPL uses the modem bandwidth settings for all TCP/IP connections, even those ; on a LAN or other high speed connection. The default value is 1. People playing over a ; high speed connection wishing to use TCP/IP can set this value to 0, which will cause ; GPL to use its IPX bandwidth settings for all TCP/IP connections. IPX connections are ; unaffected by this parameter. ; ; Uncomment the next line to make GPL use IPX bandwidth for TCP/IP. ; ; net_use_mdm_bandwidth_for_tcp_ip = 0 ; TCP/IP connections use modem bandwidth? [ Rasterizer ] ; Uncomment the following line to run GPL in partial screen mode. This is useful for ; debugging certain online problems, but is not recommended for play, since frame ; rate will be adversely affected. ; ; fullScreen = 0 ; run Full Screen?